Cytus Wiki
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Yes, this wiki is dedicated to Cytus, but most of us here play music-rhythm based games beyond Cytus. Admit it, we all have played Deemo and have already learned everything there has to be in that game. Dynamix on the other hand has caught our attention and is still expanding. I just want to give my wish list on what could be fixed or altered, so we can have a better experience and set an example for other developers planning on making a music-rhythm game. Cause clearly C4Cat has set a good foundation for their game and it has great potential, so why not give them some good advice from us seasoned veterans? Besides, I got some personal problems I would like to address:

Note that not all of these will be possible, but should be addressed.''''

- Re-adjust level indicators for various songs.

- Fix the issue in Wonderful Days where notes are counted incorrectly (the solo guitar bug).

- Re-chart majority of the songs across all difficulties.

- Better optimize the game for Android and iOS devices. This will help create a delta between the performance of iOS and Android devices.

- Add auto-calibration to iOS devices.

- Fix the issue where updates after 2.2.5 on Android devices could not be downloaded (it's possibly a compatibility issue).

- Program each of the three lines to register taps to the notes that apply to their respective line (ex. Notes coming from the left will only respond to tapping the right side), this prevents tapping two notes at once which can result in a hit and a miss.

- Resdesign the layout of the song selection screen, which will make finding a song much easier. Either add a scroll bar, a page-like system, or a sorting option.

- Add XP multipliers to the song modifiers, this will not only add a challenge for those who want a challenge for fun, but also incentive players to challenge themselves for a greater reward.

- Applying modifiers to a song will also value the player higher on the leaderboards (ex. A player will be valued higher if they achieve an omega with all modifiers versus a player who gets an omega without modifiers).

- Add a skip option for the introduction sequence.


Any more suggestions?

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