Cytus Wiki


  • This song is hidden. To access it, go to Entrance in the song selection and drag the right wing to the center.

Difficulty Changelog[]

Version Easy Hard
2.1 7 9

Note Statistics[]

  • Click notes
    264 on Easy (65.35%), 392 on Hard (62.92%)
  • Hold notes
    64 on Easy (15.84%), 61 on Hard (9.79%)
  • Drag notes
    76 on Easy (18.81%), 170 on Hard (27.29%)


  • This song was the first song to have an Easy difficulty of 7.
  • This song is the continuation of Precipitation at the Entrance ver.A.
  • This song was considered as the hardest song before Cytus 4.0 was released.
    • Along with Precipitation at the Entrance ver.A, it used to have the fastest scanline BPM of 180 before version 3.0 was released.
  • It is part of Prismatic Music's Entrance album.

Helpful Info[]

FGO's QuickRun:

  • Front portion, stamina and coordination based. Middle portion, a time to eat dessert. End porti- who am I kidding. What's with that ending? Spamming seems like an option, but using two to three fingers again is another tricky but useful method. Good luck! Go ham.

Oh no! Whenever you tell me about this song, I'll have a blue explosion (Hitchhiker's Guide to the Galaxy). But "DON'T PANIC". I find this song to be all about speed. The double death-streams get me all the time. Once I master this, I'll go like "I've finally mastered this. ARRRGGGGGGHHHHH" (...)


Although this song has a really fast scroll and lots of sliding, if you can get the beat right, this song isn't as hard as you think. In fact, this song may be easier to Million Master than Entrance because of the high scroll speed.


I have come, I have seen, and I have conquered. 1,000,000 points!
1. Stack 2 fingers atop one another for the note columns.
2. Use 3 fingers for the crazy sliders.

Semi-Squishy 3000

The start of the song is quite easy, at least until you get to the overlaps and drags. With the fast scan line, the drags could MELT your finger.


This variant is quite hard, but only at the end, like the others said. However, it doesn't feel as hard as the original Entrance at all, probably because the troublesome click'n'drag parts are missing (and I'm glad they do, actually).


Truffly Tips:

  • I'll cut the crap and talk about the ending here, since that's probably what's bothering you. The drags either require your utmost speed and focus, or multiple fingers. Especially for the zig-zag patterns.
  • The double rush is, by far, the trickiest part in the song. Cultivating the speed required to conquer it with one finger per hand is extremely difficult, so two adjacent fingers is probably your best bet if you're stuck here looking for hints.
  • The rest of the song requires about as much speed and focus as its Left Wing brother. Using two fingers on your right hand for the hold notes in the beginning is ideal, while using your left to rattle off the assorted click and drag patterns.