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Difficulty Changelog[]

Version Easy/Combo Hard/Combo
1.1(Old Chart) 3 9[509]
4.5 2 9
5.0(New Chart) 2 8

Note Statistics[]

  • Click notes
    160 on Easy (73.39%), 449 on Hard (68.54%)
  • Hold notes
    52 on Easy (23.85%), 58 on Hard (8.85%)
  • Drag notes
    6 on Easy (2.75%), 148 on Hard (22.60%)

Trivia[]

  • A full version is available on SoundCloud.
    IMG 0554

    The glitch performed on Hard Landing

  • This is Yamajet's first song in Cytus.
  • It's possible to transfer the red start ring from Entrance (which indicates that it has a hidden song) to the adjacent songs (Iris and Hard Landing) through a Glitch. Although, you'll still play the song.
  • This is the first returning songs from Cytus to it's predecessor, and was the only returning one before version 2.0.
    • Additionally, the Chaos chart in Cytus II is almost similar to the Hard chart from Cytus, with the addition and replacement of some notes. Here is a video on YouTube that shows both charts of Cytus and Cytus II at the same time.
    • Incidentally, Hard Landing can be heard in CHAOS which is a remix of songs from Cytus

Helpful Info[]

FGO's QuickRun:

  • Hey, your first ever total coordination chart. Bleugh. Get ready for clicks, holds and drags like never before. Do hold long enough if you want to see Perfects instead of Goods. Also, the ending can be a killer for some, so study the chart.

    MrGZJcool

This song has a fun chart. I like the ending part.

DropletKloud

The beginning is most likely the hardest part of this cheerful song. Here's a tip for that: the chart strongly follows the synth line until the drum line breaks in, and the cramped clicks ending with a hold aren't there for no reason. And beware: at the end of what I'd call the choruses (the parts shown in the preview on the song selection screen), expect drags finishing with holds and clicks stuck along them, there's a fair amount of those.

Sakusam

Truffly Tips:

  • Those beginning click note patterns are intense! Study hard before attempting them, or just spam if you can't. Yes, spam will work, but your TP will be awful.
  • Hold notes are all over the place in this piece, so make sure your don't mistake them for click notes (believe me, it happens), or let go of them too early. You'll just end up ruining your MM run with Goods.
  • The ending may seem chaotic, but with practice, it becomes more manageable. Again, studying the chart helps out a lot.

    WheatyTruffles



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