Cytus Wiki


Difficulty Changelog[]

Version Easy/Combo Hard/Combo
1.0(Old Chart ) 7[311] 9[568]
4.5 6 9
7.0(New Chart) 6 9

Note Statistics[]

  • Click notes
    226 on Easy (59.47%), 474 on Hard (66.76%)
  • Hold notes
    25 on Easy (6.58%), 11 on Hard (1.55%)
  • Drag notes
    129 on Easy (33.95%), 225 on Hard (31.69%)


  • This is the shortest ICE song.
  • This is the shortest song in Chapter 2.
  • This is the very first level 9 song in the game.
  • SZsi9XwLEo7OGaArFW7OIZdvFYN0QY70IZdfFYNe9o80Ub7rBnwv9nwvBlgzDmgz9mx0PadeGYB0KYduMacnEmR17bR0uYMiBbd4Qah4JXtX

    Entrance in Deemo

    This song and it's alternate versions used to be the only Level 9 songs in Chapter 2 before the 7.0 update.
  • This is one of the 26 songs that have made it into another one of Rayark Inc.'s games, Deemo.
  • This song is one of three songs with 2 alternate versions. The others are L and ∅ (Slit).
  • The track is different in 1.2.0. The original (from song preview) is still kept in 7.0.

Dollar Sign

  • A full version is available on Soundcloud and Youtube.
  • It's part of Prismatic Music's Entrance album.
    • The short part of this version can also be found in music game RAVON.
  • It's possible to transfer the red start ring (which indicates that it's a hidden song) to the adjecant songs (Iris and Hard Landing) through a Glitch. Although, you'll still play the original songs.
  • On both difficulties, at the end of the song, slides form a dollar sign ($), referring to the Money Money Give Money behind the wings.
  • This song's time signature is 6/8.

Helpful Info[]

FGO's QuickRun:

  • 180 BPM. Level 9. 6 note groups. Crazy. All in the name of ICE. The front part should be manageable, but that ending can slit your guts out. For newcomers, spam may be an easy way out, but there is a specific pattern to it if you study the chart well enough. Then, it's a money drag all the way to the end.

The chart got so much harder.


This new chart got fscked up with the music. Evil gives money

Aviel S.XY

Nothing much to say about this song other than, "HOLY CRAP, THIS SONG IS 2HARD4ME. I'M GONNA DIIIIEEEEEE."

Ume Sama

You know, that moment when you strive to get through the load of cramped taps at the end, you finally manage to full-combo it, and you KNOW that you could MM the song; then there's the money drag and you MISS ONE NOTE on it. Well, that was my case. So yeah, in brief, quickness, coordination and practice is the only valid way to overcome this hardcore chart.


Truffly Tips:

  • As much as I don't want to give tips on a song I've never legitimately MMed, I'll try. This is a coordination beast to the finest definition, so if you're not comfortable with using both hands efficiently, this one will take a lot of practice.
  • The click note patterns here are wildly chaotic, and require a great deal of speed. Especially in the ending, the one part of the song that I've yet to trump.
  • Drag notes exist in this song solely to throw you off of hitting the click notes. Tackle them with two fingers if you're not comfortable, especially the zig-zag ones located in the middle.