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Drag notes are notes connected to each other that can be followed by dragging its path as the scan line moves. The track is actually a set of small notes scored individually (the score of one small note is the score of the normal-sized note, divided by the number of small notes). The track starts with an arrow determining the direction to the next note. Notice that these tracks last only once while the scan line goes back and forth. Instead, it is set with another track (ex. Freedom Dive).

SOME NOTICEABLE DRAG NOTES' TRACKS
Zigzag tracks These tracks make mostly Lvl 9 songs hard to master. It may be narrow (ex. Zauberkugel), wide (ex. Halloween Party), unequal (ex. Dino), or multiple (ex. ∅ (Slit) I). The double-note zigzags can be done easily using a trick (place two fingers at alternating notes and follow the scan line; these act like two perpendicular multiple-note straight tracks; this cannot be done on multiple note zigzags cause they have notes between the two alternating vertices of the track). Difficult zigzag tracks can include the slanted tracks from ∅ (Slit) I, and in this case, there are three dots to move across before moving in the other direction, so you can use three fingers to make it easy.
Slant tracks These tracks make up almost every level. It may be steep (ex. Morpho), very (but not) flat (ex. Prismatic Lollipops), or from corner to corner (ex. Holy Knight). These tracks are easy even in very fast scan lines.
Double slant tracks These tracks make up in Fight With Your Devil. The hint is to delay the "Slant track" move.
Alternating tracks These tracks are separated and usually have the same length but not the same direction. The best example for this is Prismatic Lollipops.
Back-and-forth tracks These tracks may not be connected, but they act like one. They are either the same (ex. L2 - Ascension: Act 2 (Liberation)) or random (ex. Entrance). They also make most of Lvl 9s. It may not be necessary to follow the whole track using one hand only. You can swap hands once you reach the end of one track and start on another continous track using the other hand. 
Curved tracks These tracks can be found on any level. These are the soothest tracks since they don't have rough edges(mostly zigzags). A good example of this is L2 - Ascension: Act 1 (Loneliness) , although curved tracks are the only soothing parts ofL2 - Ascension: Act 1 (Loneliness) .
Straight lines These are tracks rarely seen in game. It may be separated (ex. Alive: Vanessa) or multiple (ex. COMA). Since it is straight, it doesn't make the song much hard.
Three-sided tracks These tracks are very easy and don't do much of a hard work. It may be separated (ex. Ververg) or multiple (ex. Total Sphere).
Random tracks These tracks mostly make hard levels. The tracks may vary from slow (ex. Dino) to brutal (ex. ∅ (Slit) I).
Double-but-different tracks Requiem and Qualia has these double tracks which are not parallel to each other. For extra information, Requiem has some double tracks which do not start or end at the same time.
Revolving tracks This track is found in Freedom Dive and Blue Eyes, with a revolving track that goes back and forth while some single click notes are found when the track goes around. Other songs such as ∅ (Slit) O has tracks with some click notes on the other side.
Continous line-line-drag This is found in The Red Coronation and some parts of L, where there are drag notes that do not actually connect to each other in terms of direction but can be done in continous motion with 1/2 hands. These tracks are potentially dangerous as you need to drag your finger across two parallel tracks that start and end in a quick duration, while they are actually not connected.
Click + drag combo A miscellaneous type of drag note, these can be used as an advantage in songs like Revoluxionist and First Gate, while others are made obvious through the chart. These notes come in abundance and through continuous motion in songs like L2B and Freedom Dive, making these songs much more difficult.

Drag notes sometimes make up the art and style of the gameplay. Some of these make a face related to the song (ex. Halloween Party). Actually, these can act as click notes. These trick can be used to make some songs easier because they have the same pattern (ex. Just A Trip). Unlike tap notes and hold notes, drag notes are not in every song (not considering Alive: The New World). Examples are Q and The Blocks We Loved. However, drag notes sometimes take up a large portion of the song but are random (ex. L).

Notes

  • There are only 3 ratings for Drag notes, Colour Perfect, Black Perfect and Miss.
    • If you drag your finger across the small note at the correct timing, the note is rated as Colour Perfect.
    • If you drag your finger quite before or after the scan line, the note is rated as Black Perfect.
    • If you drag your finger too early/too late/not following the track, the notes are rated as Miss.
File:Thedragsdyoumiss.jpg
  • If the arrow note fades color, this is not to be mistaken as a bug; It is caused by pressing on the arrow much earlier compared to the actual timing, hence 0.3 TP will be lost.
  • Locking or switching off (not shutting down) your phone when playing a song that involves Continous Drag Notes can cause many notes to be missed (see picture as given on the right).

Gallery

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