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* Three-sided tracks- These tracks are very easy and don't do much of a hard work. It may be separated (ex. [[Ververg]]) or multiple (ex. [[Total Sphere]]).
 
* Three-sided tracks- These tracks are very easy and don't do much of a hard work. It may be separated (ex. [[Ververg]]) or multiple (ex. [[Total Sphere]]).
 
* Random tracks- These tracks mostly make hard levels. The tracks may vary from slow (ex. [[Dino]]) to brutal (ex. [[∅ (Slit) I]]).
 
* Random tracks- These tracks mostly make hard levels. The tracks may vary from slow (ex. [[Dino]]) to brutal (ex. [[∅ (Slit) I]]).
  +
* Tracks with overlapping Click Notes- This track is only found in Freedom Dive, with a revolving track that goes 
  +
* [[File:Revolv.jpg|thumb|Freedom Dive revolving track- From Google]]back and forth while some single click notes are found when the track goes around.
   
 
Drag notes make up the art and style of the gameplay. Some of these make a face related to the song (ex. [[Halloween Party]]). Actually, these can act as click notes. These trick can be used to make some songs easier because they have the same pattern (ex. [[Just A Trip]]). Unlike tap notes and hold notes, drag notes are not in every song (not considering [[Alive: The New World]]). Examples are [[Q]] and [[The Blocks We Loved]]. However, drag notes sometimes take up a large portion of the song (ex. [[L]]).
 
Drag notes make up the art and style of the gameplay. Some of these make a face related to the song (ex. [[Halloween Party]]). Actually, these can act as click notes. These trick can be used to make some songs easier because they have the same pattern (ex. [[Just A Trip]]). Unlike tap notes and hold notes, drag notes are not in every song (not considering [[Alive: The New World]]). Examples are [[Q]] and [[The Blocks We Loved]]. However, drag notes sometimes take up a large portion of the song (ex. [[L]]).
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Another note: There are only 2 ratings for Drag notes, Perfect and Miss.
 
Another note: There are only 2 ratings for Drag notes, Perfect and Miss.
   
      If you drag your finger across the small note at the correct timing, the small note is rated as Perfect.
+
    If you drag your finger across the small note at the correct timing, the small note is rated as Perfect.
   
      If you dragged your finger along the track but did not cover a small note, the small note is a Miss.
+
    If you dragged your finger along the track but did not cover a small note, the small note is a Miss.
   
      If you did not drag your finger along the track / did not hit the head of the drag, the whole track is a Miss.
+
    If you did not drag your finger along the track / did not hit the head of the drag, the whole track is a Miss.
   
 
Also, in general, most ICE songs have a lot of drag notes, which explains why they can be quite brutal and are potential of breaking combos.
 
Also, in general, most ICE songs have a lot of drag notes, which explains why they can be quite brutal and are potential of breaking combos.

Revision as of 04:55, 7 September 2014

Drag note

Example of Drag notes From Google

Drag notes are notes connected to each other that can be followed by dragging its path as the scan line moves. The track is actually a set of small notes scored individually (the score of one small note is the score of the normal-sized note, divided by the number of small notes). The track starts with an arrow determining the direction to the next note. Notice that these tracks last only once while the scan line goes back and forth. Instead, it is set with another track (ex. Freedom Dive).

Some of the noticeable and known drag notes' tracks are:

  • Zigzag tracks- These tracks make mostly Lvl 9 songs hard to master. It may be narrow (ex. Zauberkugel), wide (ex. Halloween Party), unequal (ex. Dino), or multiple (ex. ∅ (Slit) I). The double-note zigzags can be done easily using a trick (place two fingers at alternating notes and follow the scan line; these act like two perpendicular multiple-note straight tracks; this cannot be done on multiple note zigzags cause they have notes between the two alternating vertices of the track).
  • Slant tracks- These tracks make up almost every level. It may be steep (ex. Morpho), very(but not) flat (ex. Prismatic Lollipops), or from corner to corner (ex. Holy Knight). These tracks are easy even in very fast scan lines.
  • Alternating tracks- These tracks are separated and usually have the same length but not the same direction. The best example for this is Prismatic Lollipops.
  • Back-and-forth tracks- These tracks may not be connected, but they act like one. They are either the same (ex. L2 - Ascension: Act 2 (Liberation)) or random (ex. Entrance). They also make most of Lvl 9s.
  • Curved tracks- these tracks can be found on any level. These are the soothest tracks since they don't have rough edges(mostly zigzags). A good example of this is L2 - Ascension: Act 1 (Loneliness), although curved tracks are the only soothing parts of L2 - Ascension: Act 1 (Loneliness).
  • Straight lines- These are tracks rarely seen in game. It may be separated (ex. Alive: Vanessa) or multiple (ex. COMA). Since it is straight, it doesn't make the song much hard.
  • Three-sided tracks- These tracks are very easy and don't do much of a hard work. It may be separated (ex. Ververg) or multiple (ex. Total Sphere).
  • Random tracks- These tracks mostly make hard levels. The tracks may vary from slow (ex. Dino) to brutal (ex. ∅ (Slit) I).
  • Tracks with overlapping Click Notes- This track is only found in Freedom Dive, with a revolving track that goes 
  • Revolv

    Freedom Dive revolving track- From Google

    back and forth while some single click notes are found when the track goes around.

Drag notes make up the art and style of the gameplay. Some of these make a face related to the song (ex. Halloween Party). Actually, these can act as click notes. These trick can be used to make some songs easier because they have the same pattern (ex. Just A Trip). Unlike tap notes and hold notes, drag notes are not in every song (not considering Alive: The New World). Examples are Q and The Blocks We Loved. However, drag notes sometimes take up a large portion of the song (ex. L).

(Note: If the arrow note fades color, this is not to be mistaken as a bug; It is caused by pressing on the arrow much earlier compared to the actual timing, hence 0.3 TP will be lost.)

Another note: There are only 2 ratings for Drag notes, Perfect and Miss.

    If you drag your finger across the small note at the correct timing, the small note is rated as Perfect.

    If you dragged your finger along the track but did not cover a small note, the small note is a Miss.

    If you did not drag your finger along the track / did not hit the head of the drag, the whole track is a Miss.

Also, in general, most ICE songs have a lot of drag notes, which explains why they can be quite brutal and are potential of breaking combos.