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[[File:Click_note.jpg|thumb|Click note example
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[[File:Notes.png|thumb|120px]]
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Click notes make up most of Cytus' gameplay. They are the most basic type of notes, and they only need to be tapped when the scan line passes over them in order to register.
From Google]]Click notes make up most of the gameplay. There are no songs to play without it. They may be very easy (mostly Lvl 1s), moderate (mostly levels with slow-average to average scan lines), or brutal (these doesn't pick any speed: it may be easy (ex. [[Area184]]) or hard (ex. [[L2 - Ascension: Act 1 (Loneliness)]]). These look like bubbles being popped when you tap on them.
 
   
Some of the noticeable and known click note groups are:
 
* Single notes- These are notes found on every song (except [[L2 - Ascension: Act 1 (Loneliness)]]). These are click notes that has no pair. These are found easy in songs but not always (ex. [[Holy Knight]]).
 
* Double notes- these are notes tapped with a pair on its horizon. It is very common on any levels. It may be straight (ex. [[Ververg ver.B]]) or alternate (ex. [[Biotonic]]).
 
* Triple notes- these notes are found only on hard songs. It may appear once (ex. [[Zauberkugel]]) or appear in a continuous manner (ex. [[AXION]]). Players using thumbs will have no choice but to hold or lay down their device (usually a phone) to tap it.
 
* Quadruple notes- these notes are found only in one (formerly two) songs. This song is [[Darkness]] (formerly with [[Sacred]]). Although not hard, thumb users also have no choice but to use four fingers (or tap two notes and the other two quickly, which makes it impossible to get 100TP).
 
* Alternating notes- these notes act like two double notes but exchanging taps left to right or vice versa. These may be straight (ex. [[Scherzo]]) or slanted (ex. [[Colorful Skies]]). These can be found easy or hard.
 
* Packed notes- these are notes that are tapped so quickly with slow-average scan line that it is found ovelapping with notes. These may be easy (ex. [[Sweetness And Love]]) or hard (ex. [[L2 - Ascension: Act 1 (Loneliness)]]). The difficulty rises whenever it is too packed or the scan line moves too fast.
 
* Continuous notes- these notes are usually overlapped with the previous notes. They might come in single notes (ex. [[AXION]]) or double notes (ex. [[Black Lair]]). They could be quite hard as they require coordination of both hands (ex. [[Gatorix]]).
 
* Random-patterned notes- these notes come on with no pattern at all. They make the gameplay feel unorganized. An example of this is [[Laplace]].
 
   
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{|class="article-table"
It may make a good pattern on songs but sometimes it makes an art related to the song(example is [[Area184]] which has groups of click notes that resemble the song's title). Sometimes you wish these were drag notes, especially in [[L2 - Ascension: Act 2 (Liberation)]].
 
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|-
 
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!colspan="2" align="center"|SOME NOTICEABLE CLICK NOTE GROUPS
Note: If you hit the note as the scan line just passes it, the note is rated as Perfect. Depending on the timing you press it, it could be a Black Perfect (Slightly off timing) or Coloured Perfect (Exact timing). Read up on TP for more information.
 
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|-
 
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!Single Notes
     If you hit the note a bit early or late, it will be rated as Good.
 
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|These are the simplest types of notes to hit, appearing in every song. They only require a single tap to register.
 
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|-
     If you hit the note too early or late, it will be rated as Bad.
 
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!Double Notes
 
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|This type of note requires you to tap a note in unison with another. It's quite a common note type that appears in most songs. When used in succession of each other, they may be aligned (ex. [[Light up my LOVE]]) or alternating (ex. [[Biotonic]]).
     If you do not hit the note at all, it will be rated as Miss.
 
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|-
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!Triple/Quadruple Notes
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|These types of notes are generally rare, and only appear in some of the harder songs. They're like double notes, except they require you to tap three, or sometimes even four notes in unison. They may only appear once (ex. [[Zauberkugel]]), in a continuous manner (ex. [[AXION]]), or in combination with each other (ex. [[Darkness]]). Notes like these prove to be strenuous for players who use their thumbs, as they're forced to use additional fingers for them.
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|-
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!Alternating Note Groups
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|These notes come in lines that require you to alternate taps from your left and right hands. Depending on the scan line speed, density of the note group, and the angles at which the notes appear, these patterns can vary from simplistic to challenging. They most often come in groups of six (ex. [[Evil Force]]), eight (ex. [[Holy Knight]]), and sixteen (ex. [[Sweetness And Love]]).
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|-
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!Note Lines
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|These notes often overlap each other to create lines of notes, or streams. They most often appear in groups of two to four (ex. [[Gatorix]]), but can often create much more troublesome patterns. They can arrive in double or even triple note format (ex. [[Conflict]]), or they can arrive in jagged lines (ex. [[East West Wobble]]).
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|-
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!Complex Note Patterns
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|These patterns take on complex patterns that require great analysis and chart understanding to pull off. At first glance, these patterns may seem like they make no sense at all. An example of this is [[Laplace]].
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|-
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!Note Overlaps
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|These are notes that directly overlap with another note that appears in the next scroll of the scan line. These note types are widely regarded as cheap, as there's no way to tell where they are without memorizing the sections they appear in. The most famous example of this note type is located in the very end of [[Hay Fields]].
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|}
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==Note==
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*If you hit the note as the scan crosses it, the note is rated as a '''Perfect''' hit.
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**Depending on the time you tap it, it could be regarded as a '''Black Perfect''' ( or '''Normal Perfect''' in [[Cytus Omega]], '''White Perfect''' in [[Cytus II]]) or a '''Color Perfect''' ( or '''Just Perfect''' in [[Cytus Omega]], '''Gold Perfect''' in [[Cytus II]]). See [[TP]] for more info.
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*If you hit the note slightly before or after the scan line crosses it, it will be rated as a '''Good''' hit.
 
*If you hit the note far before or after the scan line crosses it, it will be rated as a '''Bad''' hit.
 
*If you do not hit the note at all, it will be rated as a '''Miss'''.
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==Gallery==
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<gallery widths="150" orientation="landscape" captionalign="center" bordercolor="accent">
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Click_note.jpg|Double notes
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8-note.jpg|Alternating notes
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Darkness_notes.png|Triple notes and Quadruple notes
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</gallery>
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]

Latest revision as of 17:26, 27 November 2019

Notes

Click notes make up most of Cytus' gameplay. They are the most basic type of notes, and they only need to be tapped when the scan line passes over them in order to register.


SOME NOTICEABLE CLICK NOTE GROUPS
Single Notes These are the simplest types of notes to hit, appearing in every song. They only require a single tap to register.
Double Notes This type of note requires you to tap a note in unison with another. It's quite a common note type that appears in most songs. When used in succession of each other, they may be aligned (ex. Light up my LOVE) or alternating (ex. Biotonic).
Triple/Quadruple Notes These types of notes are generally rare, and only appear in some of the harder songs. They're like double notes, except they require you to tap three, or sometimes even four notes in unison. They may only appear once (ex. Zauberkugel), in a continuous manner (ex. AXION), or in combination with each other (ex. Darkness). Notes like these prove to be strenuous for players who use their thumbs, as they're forced to use additional fingers for them.
Alternating Note Groups These notes come in lines that require you to alternate taps from your left and right hands. Depending on the scan line speed, density of the note group, and the angles at which the notes appear, these patterns can vary from simplistic to challenging. They most often come in groups of six (ex. Evil Force), eight (ex. Holy Knight), and sixteen (ex. Sweetness And Love).
Note Lines These notes often overlap each other to create lines of notes, or streams. They most often appear in groups of two to four (ex. Gatorix), but can often create much more troublesome patterns. They can arrive in double or even triple note format (ex. Conflict), or they can arrive in jagged lines (ex. East West Wobble).
Complex Note Patterns These patterns take on complex patterns that require great analysis and chart understanding to pull off. At first glance, these patterns may seem like they make no sense at all. An example of this is Laplace.
Note Overlaps These are notes that directly overlap with another note that appears in the next scroll of the scan line. These note types are widely regarded as cheap, as there's no way to tell where they are without memorizing the sections they appear in. The most famous example of this note type is located in the very end of Hay Fields.

Note

  • If you hit the note as the scan crosses it, the note is rated as a Perfect hit.
    • Depending on the time you tap it, it could be regarded as a Black Perfect ( or Normal Perfect in Cytus Omega, White Perfect in Cytus II) or a Color Perfect ( or Just Perfect in Cytus Omega, Gold Perfect in Cytus II). See TP for more info.
  • If you hit the note slightly before or after the scan line crosses it, it will be rated as a Good hit.
  • If you hit the note far before or after the scan line crosses it, it will be rated as a Bad hit.
  • If you do not hit the note at all, it will be rated as a Miss.

Gallery